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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Affinity
C C P C C P Alliance
783

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Posted - 2012.11.28 10:55:00 -
[1] - Quote
Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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CCP Affinity
C C P C C P Alliance
793

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Posted - 2012.11.28 17:05:00 -
[2] - Quote
CCP Paradox wrote:Warde Guildencrantz wrote:CCP Affinity wrote: dungeons... nooooooooooooooooooooooooooooooooooooooooooooooooooo! Mission pockets/Deadspace beacons. When we referenced dungeons, we mean clouds everywhere. Including in all missions, in DED sites etc.
yeh sorry, I was just using internal words :) Thankfully Paradox is awake today CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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CCP Affinity
C C P C C P Alliance
854

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Posted - 2012.12.05 14:42:00 -
[3] - Quote
Sobaan Tali wrote:Sarmatiko wrote:CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved. Framerate improvements are nice, but will they still look overbrightly painfully unpleasant? It was so bad sometimes: http://i.imgur.com/XvbKL.jpg Is that what Heaven looks like? Oh, wait, no that's....World's Collide.....never mind.
If you file bug reports on things like this I can replace the cloud with something not as bright or remove it :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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CCP Affinity
C C P C C P Alliance
860

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Posted - 2012.12.06 12:09:00 -
[4] - Quote
Glad they are improved :)
Any clouds you come across that are too bright/cause FPS spikes or anything else that annoys you - file a bug report with detailed information on the mission/location/room number etc and I will take a look. I don't guarantee I will always agree with you, but I will at least look them over and if I notice the same issue I will fix it. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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CCP Affinity
C C P C C P Alliance
860

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Posted - 2012.12.06 12:17:00 -
[5] - Quote
MainDrain wrote:CCP Affinity wrote:Glad they are improved :)
Any clouds you come across that are too bright/cause FPS spikes or anything else that annoys you - file a bug report with detailed information on the mission/location/room number etc and I will take a look. I don't guarantee I will always agree with you, but I will at least look them over and if I notice the same issue I will fix it. Will do On another note, was there any consideration given to introducing harvestable gas clouds into these mission sites. I understand this may not fall under your or your teams remit
I like the idea but it's not something going to happen in the near future :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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CCP Affinity
C C P C C P Alliance
1010

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Posted - 2013.05.22 11:24:00 -
[6] - Quote
Just an update - while we continue to work on making clouds better, every feature I touch (eg: the new archaeology and hacking sites this release) will have the clouds removed. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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CCP Affinity
C C P C C P Alliance
1010

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Posted - 2013.05.22 11:44:00 -
[7] - Quote
James Amril-Kesh wrote:It's admirable that you want to improve them, but I'm not sure why you're still refusing us the option of just removing them entirely.
I am not refusing anything :) I am a content designer, I can remove clouds from dungeons but I am not a programmer so giving you the option to toggle clouds on/off is not my area of expertise :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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